Randy's 2600 sprite will appear on the grey HUD bar on the top of the screen when players can interact with something. Dialogue prompts will use NPCs' Atari sprites. The HUD and text will look like they came straight from an old Atari game, some sound effects will use the Atari 2600 sound, and the characters' Atari sprites (what they actually look like on TV screens) will come up in certain places. The presentation will still have elements of the signature pixelated 2600 look however. The 70s cartoon style fits the time period of the Atari 2600 well. There'll even be a filter to make the 70s-style animation look older and more authentic.
![after effects crash cleaning up animation composer after effects crash cleaning up animation composer](https://i.ytimg.com/vi/zVOYk1CHV7I/maxresdefault.jpg)
Sources of influence include the classic cartoon Tootsie Pop commercial, Schoolhouse Rock!, and The Point! (not sure how many of you’d know about that last one). That’s how the characters actually perceive their world. I decided to give it a 70s animation art style instead, since the game within this game is based on 70s cartoon commercials. Considering this game has a lot of dialogue and humor, and considering my background in hand-drawing, I didn't want it to have the very basic visual style of the 2600. Aesthetic Despite taking place in a 2600 game, this project won’t look like one. It’s like how Coke and other brands made tie-in games for the Atari. Think something like that old Tootsie Pop ad.
![after effects crash cleaning up animation composer after effects crash cleaning up animation composer](https://ngolongtech.b-cdn.net/wp-content/uploads/2022/07/ngolongtech_Fix-After-Effects-crash-in-progress.png)
The game was made by a fictional sucker company to tie-in with their brand’s cartoon commercials. The project is called “Randy’s Crazy Mission!”, which is also the title of the Atari game it's set in. It takes place within a poorly made Atari 2600 game in a Wreck-It-Ralph-style world where video game characters are alive, during the 1983 video game crash. My game is a story-driven 2D platformer that’s a homage to the Atari 2600. So I’m making a game based on the video game crash of 1983.